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Old Jul 15, 2011, 03:41 PM // 15:41   #81
Ascalonian Squire
 
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What kind and how much loot will 1 run with this build give you?

Just curious.
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Old Jul 15, 2011, 04:06 PM // 16:06   #82
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Adrianoz: Not much. 1-2 ectos, if you get lucky 5 or so. It really dpends. But the real advantage of doing this is:
you can get your HoM monument
you dont have 2 learn how to do UWsc
you can brag to other people?

Anyhow, being an experienced UWsc'er for over 2 years (nearly 3 )
@ popping pools issue:
The 3 terrorweb dryders that spawn from the quest Restoring Grenth's Monuments do NOT patrol. They are the only ones that stay there and do nothing. So just wait abit and see which ones are staying.
Also, they spawn near the shrine. Usually on top of the water that slows you down, right in front of the shrine. They're pretty easy to spot really, at least for me.
You can always do something else: prot spirit the reaper. problem solved.

Also, there is a bug: 1 out of every 3 terrorweb dryders will not attack. He will only cast skills. This applies to ALL terrorweb dryders across UW and can be used to your advantage
However, if you kill terrorweb dryders (say, out of 3, now there are only 2) the terrorweb dryder that didn't attack goes to substitute the dead one, and starts attacking

A tip for mtns: don't kill the terrorweb dryders before you cleared the behemoths on the shrine. I did it and had so much luck not to get kicked out XD I had 5 behemoths within trap range of the reaper and they had been laying down traps for a long while. I don't even know how I managed to overheal the traps spike damage, but whatever the case, don't do what I did XD

Hope this helped.

Oh, and OP: the 4h groups that spawns initially does not have 1 rider +2 silver dryders.

It has 1 Rider and 2(or 3... damn... can't remember) regular terrorweb dryders. If it had silver ones it'd be alot harder to do uwsc :P
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Old Jul 15, 2011, 08:42 PM // 20:42   #83
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Quote:
These groups consist of a Rider of Dhuum & two golden terrorwebs.
^ what are you on about dude? :P
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Old Jul 17, 2011, 01:28 AM // 01:28   #84
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Got killed this time on Servants of Grenth. I got completely overrun since we weren't bringing them down fast enough I think. Is there a certain target to focus other than the skeletons? Or is my micro just in need of work.
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Old Jul 17, 2011, 03:08 AM // 03:08   #85
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Which primary profession are you?

In general you want to kill the Skeletons first, and then the Dryders. But then I recall Wastes was just Skeletons and Dryders ...

The real thing to remember with Wastes is to flag your heroes apart and put down all your spirits before taking quest. If Shelter is always down then you should have no problems.

Good luck
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Old Jul 17, 2011, 03:45 AM // 03:45   #86
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Paragon on the character I have all the heroes for >_> I'm running a bastardization of a 100b warrior build to use in the planes/against the 4 horsemen. I flagged them in sort of a diamond position:


(Crappy ms paint rendition)

grabbed the quest then ran in and tried to drop the skeletons as much as I could while they went to town.

I think maybe because I stacked spirits on the rest of the group instead of keeping them aside.
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Old Jul 17, 2011, 04:46 AM // 04:46   #87
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Try changing the positions F1 and F3. The first spawns are on the side of F1 and F2, and the UA Monk is an important character to keep alive, so put both key spirit spammers on that side. Beyond that, without a video, I can't really tell what went wrong
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Old Jul 17, 2011, 05:50 AM // 05:50   #88
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Just went in and did that (instead of bone pits/4h first) and did it np. First go around I got my support spirits nuked I guess and that's why I lost.

I'll record a video if anyone has interest, though the one in OP suffices more than enough in how to do it
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Old Jul 20, 2011, 07:16 PM // 19:16   #89
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Right. Don't expect too many updates to the original post as I have my hands full on a variety of things - such as moving in 2 weeks & it's studytime in a less than a month. If there's anything that's very confusing or needs to be updated otherwise just post here and I'll see to it. Otherwise I can't contribute as much to people's inquiries as I used to. Thanks.

@Alay - I had stupid issues on Servants of Grenth that were mostly related to hero positioning before accepting the quest. What basically went wrong was that my spirit heroes weren't on range of -all- the spider spawns and that made me lose quite a bit of DPS. Make sure you flag your offensive heroes in good points, and before you accept the quest I suggest you lay down any spirits there are (Displacement can be disabled so it doesn't consume ST charges) and move your heroes away from the spirits so there's less of a chance for them to get caught in AE by the webs. And be ready to flag your heroes out of Showers. I suggest you keybind Cancel All Flags & Flag All Heroes somewhere.

And if you're playing as melee I suggest you find the biggest clumps of enemies and make yourself comfortable. This way you don't spend the time on running that you could be DPSing. You can get overwhelmed quickly if you run around for Skeletons or "that" terrorweb. Sitting in a pack of them does more simply due to Random AOE from heroes, just remember to call targets every time.

Edit: - @I Perma Mobs - that's common agro behavior for caster mobs that are set on an Evasive state instead of a bug. There's at least 2 evasive states on casters from what I've noticed. Knowing AI behavior is important, but only to a certain extent.

Last edited by EFGJack; Jul 20, 2011 at 07:22 PM // 19:22..
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Old Jul 25, 2011, 10:33 PM // 22:33   #90
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Just wanna say thanks for the guide, it helped a lot, I cleared UW with heroes finally following each quest guide and video you posted!

I tried about a month ago but the reaper in 4H would always die, even if i tried to micro heals, I just couldn't and still cant understand it! was quite annoying to repeat and fail.

Anyway I decided to try UW again today sticking to the same tactics. The only difference is this time I brought infuse health on my warrior!!!

It worked like a charm, everytime they bone spiked him i infused him. This allowed me to focus more on attacking (as opposed to micro hero heals on him). I used 3 infuses during the main battle.

I recommend infuse health on a player character, it may take one slot but its a quick big heal and with all the "protect NPC" quests in UW it can be a life saver.

Thanks again!

Last edited by X-Bomb; Jul 26, 2011 at 02:53 AM // 02:53..
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Old Jul 26, 2011, 09:33 AM // 09:33   #91
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Quote:
Originally Posted by X-Bomb View Post
Just wanna say thanks for the guide, it helped a lot, I cleared UW with heroes finally following each quest guide and video you posted!

I tried about a month ago but the reaper in 4H would always die, even if i tried to micro heals, I just couldn't and still cant understand it! was quite annoying to repeat and fail.

Anyway I decided to try UW again today sticking to the same tactics. The only difference is this time I brought infuse health on my warrior!!!

It worked like a charm, everytime they bone spiked him i infused him. This allowed me to focus more on attacking (as opposed to micro hero heals on him). I used 3 infuses during the main battle.

I recommend infuse health on a player character, it may take one slot but its a quick big heal and with all the "protect NPC" quests in UW it can be a life saver.

Thanks again!
I tried to do it for 2 months and now i am tired. I cant past through 4H.
Maybe infuse could finally works for me.
Ill try this
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Old Jul 27, 2011, 09:31 AM // 09:31   #92
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Im guessing you're having timing issues, I did when I was getting the hang of 4H and what i found is that you can only spend 30-40 (pushing it) fighting the east group. I have a terrible sense of time so what i did was use the recharge time of "I Am Unstoppable!" i.e. i would use it at the start of the fight and when it recharged i knew i had to run back using heroes running skills. Its common to get there just when the west group gets there so while running back i target reaper with healer and force a healing spell so i know when in range reaper will be healed regardless. At this clash point i tend to give dryders and the rest a target i.e. flag a hero in range (more then likely SoS) of them.

This all assumes proper placements of traps, spirits and muddy terrain at the beginning.
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Old Jul 27, 2011, 11:47 AM // 11:47   #93
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Thumbs up

I finally did it (failed at Dhuum but doesnt matter - it was first time there).
Post above is right - timing was issue.
After 4H rest of the quests are very easy.
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Old Jul 27, 2011, 01:28 PM // 13:28   #94
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Gave UW normal a try, did pretty decent for my first time in there I think, killed 4H, but wiped on Servants of Grenth. That's a lot of dryders, and they're not packed well so interupts don't work that good, plus the skeletons nuking random people, just couldn't hold. That was basically the last quest I had before dhuum, wish I could have gotten a try on dhuum instead. I just wish it didn't take forever to clear all the trash.
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Old Jul 28, 2011, 07:32 AM // 07:32   #95
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@Peter81: Glad to hear you managed to clear 4H, I myself took many stabs at it before i figured out the timing and its the hardest quest to do 7H IMO (other elite areas are cake compared to 4H). With regards to Dhuum, which build did you use? I copied EFGJack's KD tactic i.e. Brawling Headbutt, Wanderlust and Earthbind kept Dhuum on the ground so he couldn't do any damage. I sacrificed 2 heroes before the fight so the rest bar will go up quick and only 1 other hero died during the match but that was because I wasnt paying attention to his DP and he kept running out of range on spirits. I didnt have to do alot of flagging, just flagged them in a diamond formation. for pretty much the entire fight.

@Pyros Akali: Its quite annoying spending all that time only to wipe . For that quest I found placement of heroes really important from the beginning. If flagged right at the beginning you dont need to do alot of flagging after, only abit to get them out of Meteor. Good Luck.
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Old Jul 28, 2011, 08:12 AM // 08:12   #96
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I went with build from post #47. Me as Panic mesmer. NM of course and without cons. YMLAD and ebon sin as kd's.
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Old Jul 28, 2011, 12:07 PM // 12:07   #97
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Quote:
Originally Posted by peter81 View Post
I went with build from post #47. Me as Panic mesmer. NM of course and without cons. YMLAD and ebon sin as kd's.
I see so most of the time Wanderlust is providing KD, to be fair the first 3/4 of the fight was like that for me i.e. I KD every now and then and targeted skeletons when i saw them, which is why my hero died because i didnt pay attention to dp and Dhuum had opportunity to cause damage and DP.

Did you team wipe because of DP or Damage?
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Old Jul 28, 2011, 12:28 PM // 12:28   #98
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Quote:
Originally Posted by Angerus View Post
I see so most of the time Wanderlust is providing KD, to be fair the first 3/4 of the fight was like that for me i.e. I KD every now and then and targeted skeletons when i saw them, which is why my hero died because i didnt pay attention to dp and Dhuum had opportunity to cause damage and DP.

Did you team wipe because of DP or Damage?
Because i was a little drunk when i finished it, i think
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Old Jul 29, 2011, 10:57 AM // 10:57   #99
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Quote:
Originally Posted by peter81 View Post
Because i was a little drunk when i finished it, i think
yeah i dont think that will help.
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Old Jul 29, 2011, 11:49 AM // 11:49   #100
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Tonight i will try again. Now i know exactly what to do - it should be easier.
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